24th Mar2012

The Weekend Link Dump 03/24/12

by Jeremy

Ender's Chair

It was a long week for me, didn’t get in front of the computer a lot, but I did see a lot of interesting stuff going on with updates from Wondercon and upcoming movies (comic book and otherwise), SWTOR’s free weekend trial and more. If you have some time to kill, here’s what I found of interest this week:

  • AMC Theaters is running a marathon of the Marvel Comics movie universe; leading up to, and finishing with the new Avengers Movie.
  • ScreenRant.com has a photo of the what is purported to be the movie poster for the sequel to X-Men Origins: Wolverine, The Wolverine.
  • Orson Scott Card’s classic science fiction novel is being turned into a movie. That movie, Ender’s Game, has a blog.
  • More movie news, after Michael Bay’s big announcement about changes to the Teenage Mutant Ninja Turtle origin, original creator Kevin Eastman chimes in as well.
  • A spoilerific interview with Scott Snyder about Batman #7.
  • Star Wars: The Old Republic is offering a free trial this weekend. If you haven’t checked it out yet, you should. The free trial goes until Monday morning. There goes your weekend.
  • “Researchers have proposed building a nuclear clock that would lose only one-tenth of a second over 14 billion years, the current age of the universe. It would be 100 times more accurate than current atomic clocks…”
  • A cool look at the way music is used in Mass Effect 3. Scroll down and look at the comments, Bioware’s Audio Lead gives his opinion!
  • Just because we’re geeks doesn’t mean we have to live up to the old stereotype about our fashion tendencies. Lifehacker.com helps out.
  • Finally, for all the info on last weekend’s Wondercon, ComicBookResources.com has you covered.
17th Dec2011

The Lengths We Will Go

by Doug

A friend that I play SWTOR with just admitted to doping his girlfriend with sleeping pills so he could get a better night of gaming. Although I’m 70% sure he’s joking, it made me laugh. I couldn’t stop laughing because I was picturing the scene from Dumb and Dumber (shown above) where Loyd poisons Harry with “Turbo-Lax”. I pictured a Jedi making the same face as Jim Carrey’s character. Then I thought “that’s not a bad idea”. So instead of sleeping pills I opened a bottle of wine. It actually made for a perfect evening because I still had an hour of queue time to wait out. Cheers!

 

17th Dec2011

EA Kills Bioware. A Love Story.

by LeninReturns

I have played Star Wars the Old Republic for about four days now.  I was one of the lucky ones who began playing on day one (hour four) of the pre-release. I’m a fairly casual player and my guild was assigned (by Bioware) to a server called The SwiftSure.  So I log on and create my toon and start enjoying the world.  Now let me tell you, by all accounts, this game is wonderful.  However, two days later I try to log on and find myself #1289 in line, with a five-hour wait. It’s not just my server that has this issue, but many others as well.

Two arguments come up:

1) We pay to play, not to wait.  With this I 100% agree (even though this is pre-release, it bodes poorly for release time).  A queue is unacceptable.  If we are paying to play a game, we deserve to be able to play it.  This means the company spends money on servers, on increasing caps, maybe even offering to move guilds and their members to lower population servers.  This is only fair since many of those solutions are easy. Yes a large server is good.  But six hour queues I will never pay for, actually, I won’t even pay for a 30 minute queue, but I will pay to play.

2) I have seen many people say on the forums “This happened with WoW, EQ, Warhammer, and Rift”  and my thought is “…and still no company has learned?”  Bioware claimed huge things about this game, and the sheer number of pre-orders shows that we bought in. They can’t see that data and still overload servers just with pre-launch guilds and pre-launch randoms. They have a unique opportunity to take action, open new servers now to get ready for the HUGE influx of even more players that will join in the next month.  ESPECIALLY for a CHRISTMAS release. I mean really. I am stunned at the lack of planning and anticipation. I have school, a job, family, and friends. When I have a free hour to play, I want to log on and play, not log on and wait.

I understand that this “always” happens, and since it does, this “WoW killer” should have seen it coming.  Get your act together EA/Bioware.  Don’t blow your opportunity to shine in the MMO market. Otherwise you’ll become just another DCUO….

16th Dec2011

The Old Republic Can’t Win the War

by Doug

The wait is over (at least for those of us that preordered like normal human beings). But already I’m noticing the same old barrage of comments about how World of Warcraft (WoW) did “this” better, or “that” better. I agree. There are things that WoW has done really well. Many things. That’s why it changed how people view MMO’s. The people who I interact with in The Old Republic (TOR), have stopped playing WoW years ago however. So why did you stop if it was so amazing?

Here’s the reality: it got old. But they don’t like that they can’t have it both ways. They don’t want a World of Warcraft cookie-cutter game with a Star Wars story line. But they also want all the good stuff from WoW. So this is what I hear from almost every person that feels the desire to bring it up (I don’t just hear one of these, I hear them both, FROM THE SAME PERSON always):

  1. Yeah, that’s cool I guess. But they stole that from WoW and just tweaked it a bit.

AND THEN LATER…

2. Why don’t they have __________ like WoW?! FAIL! Do your research!

Is it a perfect game? No. Is it fun, and new, and exciting? Yes. Will it be as good as WoW? In some ways it can’t be. WoW was the beginning of the change. It’s like saying that U2 is the best band ever (this is an example not a statement of belief). Well OK, but what about the Beatles? They started this whole revolution in the first place, and they did it really well!

I’ve decided that I will play TOR. Because a large part of my WoW friends are all playing it too, and I get to relive a bit of that life, while still moving on. I just can’t stand the negative attitudes simply because “its been done before”. It’s all been done before, that’s why I feel so at home.

15th Dec2011

Bat Thoughts – Star Wars: The Old Republic

by Jeremy

Through my extensive research of the many things “Bat” (that means I read a lot of comic books), I have picked up a lot insight into the way the Caped Crusader thinks (I also watch the movies a lot). With the impending release of the new MMO, Star Wars: The Old Republic, many people are excitedly discussing the game all across this internet. Here is my addition to that dialog.

WARNING: GAMER LINGO BELOW!

I know the first thing on most people’s mind is, what kind of character would Batman play as? Well, that is easy. Of course, he would play a melee dps. Probably something like a Jedi Sentinel, he has lots of experience with this kind of thing, it is the obvious choice. You may say, what about some sort of support role, he is good at leading and organizing the other Gotham City vigilantes, the Outsiders, even the Justice League of America from time to time. Yes, that is true, but he is just doing that because he has to do it. He doesn’t like having to tell the other costumed super heroes how to do their job. They should know how to do it already, he just does so, because he knows they’re going to screw up his plans if he doesn’t help them out. His main function is inflicting pain and suffering on the twisted criminals of his city.

The question that you should ask is not even what Batman would play, but if. That answer: OF COURSE NOT! Are you not familiar with Batman? He’s busy, saving the city, and the world, from evil doers. I imagine he pays someone to play for him, so if he ever needs to jump online as a high level character to smite The Calculator’s evil virus in the game, he would be prepared. Of course he may just leave it up to others in the Bat family (like in Oracle: The Cure #1-#3, or Red Robin #18-#21).

Do you have a particular situation or question that you wonder what Batman’s stance would be on? Leave a comment here or on Twitter.

14th Dec2011

1st World Problems: SWTOR

by Doug

I woke up today, Dec 14th at 6:45am. I worked late last night, so I slept hard. I had three choices:

  1. Call in sick to work and play SWTOR since I’d been given access to early release (since the 13th at 6am) but haven’t even had time to login yet.
  2. Login and make a character, at least to claim some names I want for my characters. (I hope Han Solo is still available o_O)
  3. Write a blog post to keep up with my goal of at least one post a day, since today could be as busy as yesterday.

I hope this shows my maturity and my ability to have control, while hating my life until I get to play the freaking game I’ve been waiting for, since before my kindergartener was born. All of you that have had time to play or took vacation to coincide with the early access, I hate you until I catch up. That is all.

10th Dec2011

SWTOR CC System Must Change By Launch

by l1vingston


Star Wars: The Old Republic announced long ago that they were approaching crowd control in a new innovative way. They call it Resolve. Each character has a Resolve Bar under their life bar that fills when CC is applied and once its full, it turns white and they gain temporary immunity to all CC. When I first read about this concept I got excited at the potential a design like that had. Unfortunately, the most recent working implementation of Resolve in Beta testing is a far cry from what I expected. I still have faith that they can salvage the design but my confidence in the design team is dwindling every second the changes aren’t made.

Last time Resolve was functional in the Beta, it worked like this:

  • The Resolve bar made an assumption when a CC spell was landed that the CC would last full duration, and the bar filled immediately according to the max CC time of the spells landed.
  • The CC that triggers the Resolve immunity is not itself affected by the immunity. Only CCs landing after the Resolve immunity is triggered can be ignored.
  • The Resolve bar would also account for multiple CC spells even if they landed at the exact same time. For example, if you received two 4 second stuns at exactly the same time, Resolve would react as if you were stunned for 8 seconds even though you were stunned for a maximum of 4 sec.
  • The bar would reach full when you received a total of 8 seconds of CC, granting you a short period of CC immunity.

So why is this a horrible design? Often times the CC does NOT last full duration due to CC breaking abilities, or “sleep” mechanics( a CC that is only effective as long as no damage is dealt to the CC’d target).

With a Resolve bar that doesn’t have anything to do with the length of time the character is actually CC’d, you could end up gaining CC immunity after only being CC’d for a fraction of a sec, or you could be CC’d for 15 sec without the CC immunity helping your cause. I have experienced both scenarios on the SW:TOR Beta.

Here are examples of the 2 scenario extremes I just mentioned:

  1. If someone uses an 8 sec long “sleep” on you from an empty resolve bar, it immediately fills making you immune to additional CC. This means someones resolve bar could go from zero to full immunity via a “sleep” that is broken immediately.
  2. On the other side of the spectrum, I’m going to use some specific references to help illustrate. Let’s say you’re playing against a skilled Juggernaut and Sorcerer. The Jugg Force Leaps leaving you unable to move for 2 sec, then stuns you for 4 sec (potentially 5 if spec’d?) , now you have been CC’d for 6-7 sec and your Resolve bar is still not full. Then comes the handy 8 sec “sleep” cc from the Sorc . It is possible that you could be cc’d for 15 sec before gaining immunity due to Resolve. The stun-to-sleep tactic is very popular in Huttball to literally CC players to death on the fire vents.

So the previous two examples show how you could be CC’d for less than 1 sec and gain resolve immunity, or you could be CC’d for 15 sec without immunity. I am confident with the amount of negative feedback Bioware has gotten they will come up with something a lot better than this.

The way I originally assumed it would work was that the Resolve bar would fill dynamically by the amount of CC the character is enduring. For example, if I am “sleep’d”, the Resolve bar would fill up for every sec I was CC’d until it reached the max, at which point I would be broken out of the CC and gain the temporary immunity. Seems reasonable right? This would make for some interesting situations where players would have to decide if they wanted to use their CC breaking abilities or just wait out the remaining amount of CC required to trigger the Resolve immunity and save the ability for later. FTFY.

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